- C. Cuijpers; J. Hartcher-O'Brien (begeleider)
- jaar van uitgave
- Met literatuuropgave en bijlagen. - Scriptie Delft University of Technology, Faculty of Industrial Design Engineering.
- 96 p.
Carlijn Cuijpers (Delft University of Technology, Faculty of Industrial Design Engineering) describes in her thesis the design process to enhance the music festival experience for hearing-impaired people. This assignment was set up to make the MOJO backstage exhibition at Museum Prinsenhof Delft inclusive for hearing-impaired people.
Inclusive dance game concept
The goal of this study is to design a product that uses visual dance and vibrations of the bass as means to create an inclusive interaction between hearing-impaired and hearing festival visitors. This is done by an interactive dance game that is played during a live concert. The game is played by mimicking dance moves on the beat, while the beat is felt by vibrations of the bass. A concept test concluded that the game is inclusive because it was played just as well by hearing as hearing-impaired people. Also, bystanders joined the dance game without being an actual participant. This effect is expected to be even bigger in the festival context. Hearing-impaired people mention to feel more independent and confident at a festival when using a product like this. It would be interesting to develop a portable (smartphone) version to be independent of a location. Further research could be done to develop the character into a fully automated (sign) dance character which would make hearing-impaired fully independent of their peers at every location in time.
Lees het onderzoek
festivals - auditieve beperking - mensen met een beperking - inclusie - muziek - dans - spel - gamedesign - games - scripties - onderzoek - onderzoek (vorm)