Enhancing the music festival experience for hearing-impaired people = Everybody dance

Designing an inclusive visual/tactile dance game

digitale publicatie
C. Cuijpers; J. Hartcher-O'Brien (begeleider)
jaar van uitgave
Met literatuuropgave en bijlagen. - Scriptie Delft University of Technology, Faculty of Industrial Design Engineering.
96 p.

Carlijn Cuijpers (Delft University of Technology, Faculty of Industrial Design Engineering) describes in her thesis the design process to enhance the music festival experience for hearing-impaired people. This assignment was set up to make the MOJO backstage exhibition at Museum Prinsenhof Delft inclusive for hearing-impaired people.

Inclusive dance game concept

The goal of this study is to design a product that uses visual dance and vibrations of the bass as means to create an inclusive interaction between hearing-impaired and hearing festival visitors. This is done by an interactive dance game that is played during a live concert. The game is played by mimicking dance moves on the beat, while the beat is felt by vibrations of the bass. A concept test concluded that the game is inclusive because it was played just as well by hearing as hearing-impaired people. Also, bystanders joined the dance game without being an actual participant. This effect is expected to be even bigger in the festival context. Hearing-impaired people mention to feel more independent and confident at a festival when using a product like this. It would be interesting to develop a portable (smartphone) version to be independent of a location. Further research could be done to develop the character into a fully automated (sign) dance character which would make hearing-impaired fully independent of their peers at every location in time.

Lees het onderzoek


festivals - auditieve beperking - mensen met een beperking - inclusie - muziek - dans - spel - gamedesign - games - scripties - onderzoek - onderzoek (vorm)